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Electronic Arts

Software Engineer II – GenAI Quality Engineering

Electronic Arts
地点:Vancouver, British Columbia, CanadaFull TimeMid-levelPosted Today

通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID 215862 工作人员类型 Regular Employee 工作室/部门 EA Studios - Quality Verification 弹性工作安排 Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 About the Role

The EA SPORTS FC Quality Verification Engineering team partners closely with Quality Verification and Development teams to deliver high-quality player experiences through innovative automation and engineering. As a Software Engineer II specializing in Generative AI, you will build AI-powered quality solutions that improve test automation, content validation, and development workflows. This is an opportunity to solve complex engineering challenges at the intersection of AI, automation, and game development while helping enable the next generation of player and creator experiences.

What You'll Do
  • Design and develop AI-powered quality engineering solutions using LLMs and intelligent automation.

  • Build automated workflows that generate, execute, and maintain tests for user-generated and procedurally generated content.

  • Develop scalable validation systems that verify content quality, stability, performance, and integrity throughout the development pipeline.

  • Integrate automated quality checks into content creation tools and workflows to identify issues early in the development process.

  • Partner with software engineers, technical artists, and cross-functional teams to embed quality engineering into development pipelines.

  • Create automation frameworks that improve test coverage and reduce reliance on manual testing.

  • Continuously improve AI models, testing frameworks, and engineering tools to increase efficiency, reliability, and scalability.

  • Evaluate emerging AI technologies and recommend innovative approaches to advance quality engineering practices.

Qualifications

Required

  • Bachelor's degree in Computer Science, Software Engineering, Computer Engineering, or equivalent practical experience.

  • 3+ years of professional software engineering experience.

  • Strong programming skills in C++, C#, Python, or similar languages.

  • Experience developing automation frameworks, developer tools, or testing infrastructure.

  • Experience working with LLMs, Generative AI workflows, prompt engineering, or AI-assisted automation.

  • Understanding of software quality engineering principles, automated testing, CI/CD, and scalable validation systems.

  • Strong problem-solving skills and the ability to work across multiple engineering disciplines.

Preferred

  • Experience developing games or game engine technology.

  • Knowledge of procedural content generation systems.

  • Experience with Frostbite, Unreal Engine, Unity, or other modern game engines.

  • Familiarity with User Generated Content platforms or creator ecosystems.

  • Experience working with technical art pipelines, asset validation, or content creation tools.

  • Knowledge of AI-assisted testing, autonomous agents, or intelligent quality engineering.

  • Experience with cloud-based AI services, machine learning pipelines, or distributed automation systems.



Electronic Arts我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。
我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。
Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
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Software Engineer II – GenAI Quality Engineering at Electronic Arts